NeilF;237717 Wrote: 
> Works a treat, so now Play doesn't exit. What's the difference between
> the LEFT and RIGHT exit?

The plugin uses the generic INPUT.Bar mode which provides details on
how it has left (in case your plugin wishes to act on that information)
In general exit LEFT moves one level up the browse tree or mode stack,
while RIGHT moves one level down or to a new mode (other INPUT.* modes
have other useful exit flags). In this specific case, left is to exit
back the way you came in, right goes nowhere.  It is UI standard to
bump where there is nowhere down to go rather than to hack the right
key to exit with an animation to the left. You may edit the plugin to
do whatever you wish, as is the wonder of open source.  I provide them
mainly as a demo (only the Extended Alarm is one I actually use).

-kdf


-- 
kdf
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