sto wrote: 
> "Really Prevent System Standby" was orignially windows specific and it
> was created by Gordon. I belive it went generic when Gordon removed the
> code to run an action when the players weren't idle from
> SvrPowerControl. This is why I'm asking the question here.
> 
> I wondering now is SvrPowerCOntrol now uses a different way of working
> out if the players are idle, anyone ?
> 
> Thanks
SrvrPowerCtrl, in it's current beta incarnation, and for Linux, OSX &
Windows, expands the definition of "busy" to (optionally) include:

    
- Last "busy" period > now - timeout value
- SBS/LMS library scanning
- Player Playing
- Player firmware updating
- Server network I/O above threshold (linux, OSX, windows)
- Server CPU activity above threshold (linux, OSX)
- Server disc I/O above threshold (linux, OSX)
- Active use login sessions (linux, OSX, windows)
- Active samba sessions (linux and OSX versions using samba)
  

ReallyPreventStandby (for windows, OSX and Linux with dbus & Gnome
PowerManagement) defines "busy" as:

    
- Last "busy" period > now - timeout value
- SBS/LMS library scanning
- Player Playing
- Player firmware updating
  

Current LMS 7.8 PreventStandby is a little more sophisticated than the
old version.  It now supports OSX and expands the definition of "busy"
to include:

    
- Last "busy" period > now - timeout value
- SBS/LMS library scanning
- Player Playing
- Player "last activity" (button press or browsing) > now - timeout
  value
- Player firmware updating
  

Adding PreventStandby's "last activity" feature to SrvrPowerCtrl would
be trivial and I can certainly do that.


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