Hi all,

i used poker-eval in the past...and it's great and very fast compared to
other implementations i tested.

there is no direct thread support of poker-eval, right? are there plans in
the future?

I'm thinking about creating a C++ binding to poker-eval, which will have
transparent thread support, automatic scaling to take advantage of
multi-core cpus. Would such a binding be welcomed?

-- 
gjn

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