Kids Learn That Killing Is Fun at the Army's Lethal New Theme Park
http://www.alternet.org/waroniraq/113079/
The Army's new recruitment tool lets high-tech video game centers
desensitize, condition, train and even enlist America's
youth.
The Army Experience Center, located in the Franklin Mills Mall just
north of Philadelphia, bills itself as a "state-of-the-art
educational
facility that uses interactive simulations and online learning
programs to educate visitors about the many careers, training and
educational opportunities available in the Army."

Nonsense. The only thing they're teaching here is how to blow shit
up.
If it's state-of-the-art anything, it's state-of-the-art adolescent
boys’ wet dreams.


"Too slow! Do it again!" yells the voice in my earphones as a new
sequence of armed figures in camouflage pop up in front of me. I --
the player -- am attached to the foreshortened barrel of an M-16 --
and a little embarrassed by that. It's not my thing, really. And I
wasn't expecting the game to involve having to tolerate some
dickhead's personal opinion about my marksmanship.


But I didn't come here to get yelled at or to play games. I came
because I was curious about the Army's latest marketing strategy. For
$12 million, this place has been dressed to kill: 15,000 square feet
(about three basketball courts) done up in brushed steel, glass and
low-light glam. But what this place is really about is the bling:
strings of networked Xbox 360 pods and individual gaming stations.
And
the crown jewels: a UH-60 Black Hawk, an AH-64 Apache and a Humvee.
Simulators. And it's all entirely free.


"Potential recruits are afforded a unique opportunity to learn what
it
means to be the best-led, best-trained and best-equipped Army in the
world by allowing them to virtually experience multiple aspects of
the
Army," says Pete Geren, Secretary of the Army.


Sir, give me a break, sir! You mean the "Career Navigators," those
fancy touch-screen installations where you can see all the different
jobs the Army can train you for?   No one went near them all day.
Most
of these kids can't reach them, anyway. It's the shiny toys and
virtual adrenaline rush that brings them in.


Behind a glass wall, there are 40 more terminals facing a wall of
plasma screens: the Tactical Operations Center, where local educators
(principals, superintendents, school counselors and teachers) are
given an earful about how misunderstood the military is.


"Accurate information about the military experience is often drowned
out, or the information that does get through projects mixed messages
or inaccuracies," Lt. Gen. Benjamin C. Freakly recently complained to
the Northeast Times. "The Army Experience Center provides hands-on,
virtual-reality experiences and simulations for young men and women,
their parents and others to see, touch and learn firsthand what it
means to be in the Army."


There are no mixed messages at the AEC: being in the Army is about
getting to play with boy toys, 24/7. Freakly's tidy version of "what
it means to be in the Army" fails to mention what can happen if your
Humvee hits an IED, or how it might feel to be splattered with your
best friend's insides. Or your own.


As I considered that grim thought, there’s a tap on my shoulder. It's
my turn -- my Black Hawk awaits.


Our orders are to protect a convoy as it moves through enemy
territory. The video kicks in with a roar of rotors; the chopper
lurches and bucks as it turns to follow the trucks on the ground --
the wind, the vibrations, the report of my M-4 and the staccato of
incoming rounds make it hard to hear the screamed alerts coming over
the intercom: "Enemy on the right!" "Look out, RPGs straight ahead!"


Bad guys are shooting at me from the alleys, the shadows, the
rooftops, but I am wasting them. One after another, they get caught
in
my crosshairs and -- bam! -- their bodies lift and sprawl in
haphazard
death. We're slammed by an IED and momentarily engulfed in flame. My
hand is getting numb from the rifle recoil, but my lizard brain has
taken over.


Too soon, we emerge from the bedlam and an inspirationally oversized
American flag indicates that we have successfully achieved our
destination -- a field hospital where rows of medics attend to
ghastly
luminous, very slightly breathing shapes, the bloodless bodies of the
cyber-wounded.


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