You can also get about 5 zillion of these games at your local video
games store OR on this very internet.
ZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzz............................

On Dec 20, 7:37�am, Florida Cracker 532 <[email protected]>
wrote:
> just among biggots and republicans ! Oh wait they are the same thing
> arn't they ?
>
> On Dec 20, 6:51�am, Travis <[email protected]> wrote:
>
>
>
> > We need a new video game titled "Killing Muzzies For fun and Profit." �It
> > would be an instant hit.
>
> > On Sat, Dec 20, 2008 at 4:54 AM, Florida Cracker 532 <
>
> > [email protected]> wrote:
>
> > > Kids Learn That Killing Is Fun at the Army's Lethal New Theme Park
> > >http://www.alternet.org/waroniraq/113079/
> > > The Army's new recruitment tool lets high-tech video game centers
> > > desensitize, condition, train and even enlist America's
> > > youth.
> > > The Army Experience Center, located in the Franklin Mills Mall just
> > > north of Philadelphia, bills itself as a "state-of-the-art
> > > educational
> > > facility that uses interactive simulations and online learning
> > > programs to educate visitors about the many careers, training and
> > > educational opportunities available in the Army."
>
> > > Nonsense. The only thing they're teaching here is how to blow shit
> > > up.
> > > If it's state-of-the-art anything, it's state-of-the-art adolescent
> > > boys' wet dreams.
>
> > > "Too slow! Do it again!" yells the voice in my earphones as a new
> > > sequence of armed figures in camouflage pop up in front of me. I --
> > > the player -- am attached to the foreshortened barrel of an M-16 --
> > > and a little embarrassed by that. It's not my thing, really. And I
> > > wasn't expecting the game to involve having to tolerate some
> > > dickhead's personal opinion about my marksmanship.
>
> > > But I didn't come here to get yelled at or to play games. I came
> > > because I was curious about the Army's latest marketing strategy. For
> > > $12 million, this place has been dressed to kill: 15,000 square feet
> > > (about three basketball courts) done up in brushed steel, glass and
> > > low-light glam. But what this place is really about is the bling:
> > > strings of networked Xbox 360 pods and individual gaming stations.
> > > And
> > > the crown jewels: a UH-60 Black Hawk, an AH-64 Apache and a Humvee.
> > > Simulators. And it's all entirely free.
>
> > > "Potential recruits are afforded a unique opportunity to learn what
> > > it
> > > means to be the best-led, best-trained and best-equipped Army in the
> > > world by allowing them to virtually experience multiple aspects of
> > > the
> > > Army," says Pete Geren, Secretary of the Army.
>
> > > Sir, give me a break, sir! You mean the "Career Navigators," those
> > > fancy touch-screen installations where you can see all the different
> > > jobs the Army can train you for? � No one went near them all day.
> > > Most
> > > of these kids can't reach them, anyway. It's the shiny toys and
> > > virtual adrenaline rush that brings them in.
>
> > > Behind a glass wall, there are 40 more terminals facing a wall of
> > > plasma screens: the Tactical Operations Center, where local educators
> > > (principals, superintendents, school counselors and teachers) are
> > > given an earful about how misunderstood the military is.
>
> > > "Accurate information about the military experience is often drowned
> > > out, or the information that does get through projects mixed messages
> > > or inaccuracies," Lt. Gen. Benjamin C. Freakly recently complained to
> > > the Northeast Times. "The Army Experience Center provides hands-on,
> > > virtual-reality experiences and simulations for young men and women,
> > > their parents and others to see, touch and learn firsthand what it
> > > means to be in the Army."
>
> > > There are no mixed messages at the AEC: being in the Army is about
> > > getting to play with boy toys, 24/7. Freakly's tidy version of "what
> > > it means to be in the Army" fails to mention what can happen if your
> > > Humvee hits an IED, or how it might feel to be splattered with your
> > > best friend's insides. Or your own.
>
> > > As I considered that grim thought, there's a tap on my shoulder. It's
> > > my turn -- my Black Hawk awaits.
>
> > > Our orders are to protect a convoy as it moves through enemy
> > > territory. The video kicks in with a roar of rotors; the chopper
> > > lurches and bucks as it turns to follow the trucks on the ground --
> > > the wind, the vibrations, the report of my M-4 and the staccato of
> > > incoming rounds make it hard to hear the screamed alerts coming over
> > > the intercom: "Enemy on the right!" "Look out, RPGs straight ahead!"
>
> > > Bad guys are shooting at me from the alleys, the shadows, the
> > > rooftops, but I am wasting them. One after another, they get caught
> > > in
> > > my crosshairs and -- bam! -- their bodies lift and sprawl in
> > > haphazard
> > > death. We're slammed by an IED and momentarily engulfed in flame. My
> > > hand is getting numb from the rifle recoil, but my lizard brain has
> > > taken over.
>
> > > Too soon, we emerge from the bedlam and an inspirationally oversized
> > > American flag indicates that we have successfully achieved our
> > > destination -- a field hospital where rows of medics attend to
> > > ghastly
> > > luminous, very slightly breathing shapes, the bloodless bodies of the
> > > cyber-wounded.
>
> > > 123Next page �
>
> > --
> > *~@):~{>- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -
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