We need a new video game titled "Killing Muzzies For fun and Profit."  It
would be an instant hit.

On Sat, Dec 20, 2008 at 4:54 AM, Florida Cracker 532 <
[email protected]> wrote:

>
> Kids Learn That Killing Is Fun at the Army's Lethal New Theme Park
> http://www.alternet.org/waroniraq/113079/
> The Army's new recruitment tool lets high-tech video game centers
> desensitize, condition, train and even enlist America's
> youth.
> The Army Experience Center, located in the Franklin Mills Mall just
> north of Philadelphia, bills itself as a "state-of-the-art
> educational
> facility that uses interactive simulations and online learning
> programs to educate visitors about the many careers, training and
> educational opportunities available in the Army."
>
> Nonsense. The only thing they're teaching here is how to blow shit
> up.
> If it's state-of-the-art anything, it's state-of-the-art adolescent
> boys' wet dreams.
>
>
> "Too slow! Do it again!" yells the voice in my earphones as a new
> sequence of armed figures in camouflage pop up in front of me. I --
> the player -- am attached to the foreshortened barrel of an M-16 --
> and a little embarrassed by that. It's not my thing, really. And I
> wasn't expecting the game to involve having to tolerate some
> dickhead's personal opinion about my marksmanship.
>
>
> But I didn't come here to get yelled at or to play games. I came
> because I was curious about the Army's latest marketing strategy. For
> $12 million, this place has been dressed to kill: 15,000 square feet
> (about three basketball courts) done up in brushed steel, glass and
> low-light glam. But what this place is really about is the bling:
> strings of networked Xbox 360 pods and individual gaming stations.
> And
> the crown jewels: a UH-60 Black Hawk, an AH-64 Apache and a Humvee.
> Simulators. And it's all entirely free.
>
>
> "Potential recruits are afforded a unique opportunity to learn what
> it
> means to be the best-led, best-trained and best-equipped Army in the
> world by allowing them to virtually experience multiple aspects of
> the
> Army," says Pete Geren, Secretary of the Army.
>
>
> Sir, give me a break, sir! You mean the "Career Navigators," those
> fancy touch-screen installations where you can see all the different
> jobs the Army can train you for?   No one went near them all day.
> Most
> of these kids can't reach them, anyway. It's the shiny toys and
> virtual adrenaline rush that brings them in.
>
>
> Behind a glass wall, there are 40 more terminals facing a wall of
> plasma screens: the Tactical Operations Center, where local educators
> (principals, superintendents, school counselors and teachers) are
> given an earful about how misunderstood the military is.
>
>
> "Accurate information about the military experience is often drowned
> out, or the information that does get through projects mixed messages
> or inaccuracies," Lt. Gen. Benjamin C. Freakly recently complained to
> the Northeast Times. "The Army Experience Center provides hands-on,
> virtual-reality experiences and simulations for young men and women,
> their parents and others to see, touch and learn firsthand what it
> means to be in the Army."
>
>
> There are no mixed messages at the AEC: being in the Army is about
> getting to play with boy toys, 24/7. Freakly's tidy version of "what
> it means to be in the Army" fails to mention what can happen if your
> Humvee hits an IED, or how it might feel to be splattered with your
> best friend's insides. Or your own.
>
>
> As I considered that grim thought, there's a tap on my shoulder. It's
> my turn -- my Black Hawk awaits.
>
>
> Our orders are to protect a convoy as it moves through enemy
> territory. The video kicks in with a roar of rotors; the chopper
> lurches and bucks as it turns to follow the trucks on the ground --
> the wind, the vibrations, the report of my M-4 and the staccato of
> incoming rounds make it hard to hear the screamed alerts coming over
> the intercom: "Enemy on the right!" "Look out, RPGs straight ahead!"
>
>
> Bad guys are shooting at me from the alleys, the shadows, the
> rooftops, but I am wasting them. One after another, they get caught
> in
> my crosshairs and -- bam! -- their bodies lift and sprawl in
> haphazard
> death. We're slammed by an IED and momentarily engulfed in flame. My
> hand is getting numb from the rifle recoil, but my lizard brain has
> taken over.
>
>
> Too soon, we emerge from the bedlam and an inspirationally oversized
> American flag indicates that we have successfully achieved our
> destination -- a field hospital where rows of medics attend to
> ghastly
> luminous, very slightly breathing shapes, the bloodless bodies of the
> cyber-wounded.
>
>
> 123Next page ยป
>
>
>
>
>
> >
>


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