On Thu, Sep 20, 2007 at 07:33:39PM -0700, Ryan Freeman wrote:
> On Fri, Sep 21, 2007 at 01:29:37AM +0000, Jacob Meuser wrote:

> > 
> > hmmm, "Street Fighter II" is working nicely for me with a default
> > install of zsnes.  CPU is 1.84 GHz Athlon, soundcard is SoundBlaster
> > Live!.
> > 
> > there is some strangeness in the zsnes audio code.  it intentionally
> > uses a different audio buffer size than SDL reports.  why, I don't
> > know.  this could potentially be a problem with certain hardware.
> > 
> > I also see zsnes using almost all available CPU.
> > 
> > what CPU and soundcard are you using?
> > 
> 
> i kinda figured it would be more related to zsnes code than openbsd, since it
> is the only offending application, but as i am no programmer i am of little 
> use
> when it comes to investigating. what I can provide is my soundcard:
> 
> auich0 at pci0 dev 31 function 5 "Intel 82801CA/CAM AC97" rev 0x02: irq 11, 
> ICH3 AC97
> audio0 at auich0
> auich0: measured ac97 link rate at 47999 Hz, will use 48000 Hz

one piece of information missing here, the AC97 codec.

> and my cpu:
> 
> cpu0: Intel(R) Pentium(R) III Mobile CPU 1133MHz ("GenuineIntel" 686-class) 
> 1.14 GHz
> cpu0: 
> FPU,V86,DE,PSE,TSC,MSR,PAE,MCE,CX8,SEP,MTRR,PGE,MCA,CMOV,PAT,PSE36,MMX,FXSR,SSE

probably fast enough to rule out resource problems.

have you tried zsnes both with and without the -se option ?  does it
make any difference?  it seems at least part of the buffer size scaling
has to do with this option.

-- 
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SDF Public Access UNIX System - http://sdf.lonestar.org

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