On Thu, Sep 20, 2007 at 07:33:39PM -0700, Ryan Freeman wrote: > On Fri, Sep 21, 2007 at 01:29:37AM +0000, Jacob Meuser wrote:
> > > > hmmm, "Street Fighter II" is working nicely for me with a default > > install of zsnes. CPU is 1.84 GHz Athlon, soundcard is SoundBlaster > > Live!. > > > > there is some strangeness in the zsnes audio code. it intentionally > > uses a different audio buffer size than SDL reports. why, I don't > > know. this could potentially be a problem with certain hardware. > > > > I also see zsnes using almost all available CPU. > > > > what CPU and soundcard are you using? > > > > i kinda figured it would be more related to zsnes code than openbsd, since it > is the only offending application, but as i am no programmer i am of little > use > when it comes to investigating. what I can provide is my soundcard: > > auich0 at pci0 dev 31 function 5 "Intel 82801CA/CAM AC97" rev 0x02: irq 11, > ICH3 AC97 > audio0 at auich0 > auich0: measured ac97 link rate at 47999 Hz, will use 48000 Hz one piece of information missing here, the AC97 codec. > and my cpu: > > cpu0: Intel(R) Pentium(R) III Mobile CPU 1133MHz ("GenuineIntel" 686-class) > 1.14 GHz > cpu0: > FPU,V86,DE,PSE,TSC,MSR,PAE,MCE,CX8,SEP,MTRR,PGE,MCA,CMOV,PAT,PSE36,MMX,FXSR,SSE probably fast enough to rule out resource problems. have you tried zsnes both with and without the -se option ? does it make any difference? it seems at least part of the buffer size scaling has to do with this option. -- [EMAIL PROTECTED] SDF Public Access UNIX System - http://sdf.lonestar.org