On Thu, Sep 20, 2007 at 11:13:52PM -0700, Ryan Freeman wrote: > well i decided to be spontaneous and upgrade via the diff (thinking we're > using > the same ver now).
should say I am using the SDL 1.2.12 update. I don't see anything there that would change the sitaution with audio directly, but that doesn't mean it won't change anything. anyway i find with -ad sun it only outputs anything for about > 3 seconds (meaning i have to open a rom fast or i will not hear anything at > all). -ad sdl gives same results as previous 1.42 build. setting to 48000 > still > has static, though i did notice the 'waves' seemed to get closer together and > it did seem a big clearer.. > > > and if that doesn't work, can you send me the output of 'audioctl -a' > > when you start hearing static? > > appended to the bottom :) > > > > > oh, and you said zsnes got worse. was is a little staticy before and > > more now, or was there no such static before? > > > > yes actually, this is the part where i was meaning to mention to you when you > originally made the sdl patch etc. the sound in zsnes was good enough that it > actually had next to no static (a little bit here and there but seemed random) > however, the games seem smoother now, as if before the audio was holding it > up. still a step in the right direction, no? maybe. still having a hard time putting my finger on the problem. thanks for the info. -- [EMAIL PROTECTED] SDF Public Access UNIX System - http://sdf.lonestar.org