On Thu, Dec 11, 2008 at 12:42:01AM +0300, Kirill S. Bychkov wrote: > Hello, porters. > This is a port of xmoto and library it depends on. > > cat pkg/DESCR > X-Moto is a challenging 2D motocross platform game, where physics plays an all > important role in the gameplay. You need to control your bike to its limits, > if you want to have a chance to finish the most difficult challenges. > > and > > cat pkg/DESCR > ODE is an open source, high performance library for simulating rigid body > dynamics. It is fully featured, stable, mature and platform > independent with an easy to use C/C++ API. It has advanced joint types and > integrated collision detection with friction. ODE is useful for simulating > vehicles, objects in virtual reality environments and virtual creatures. It is > currently used in many computer games, 3D authoring tools and simulation > tools. > > Runs fine on i386. > Please, test and commit. > Runs fine here (i386) with --ugly. Thanks for the port -- very challenging game! I've found out that the game supports experimental Chipmunk [0] physics as well. You can get example chipmunks levels here [1]; they are awesome!
[0] - http://wiki.slembcke.net/main/published/Chipmunk [1] - http://download.tuxfamily.org/xmoto/xmoto/dev/chipmunk_levels/ -- C programmers never die. They're just cast into void. () ascii ribbon campaign - against html e-mail /\ www.asciiribbon.org - against proprietary attachments