On Sat, Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote: > Hello > > Does someone already started porting gzdoom? I would like to port it.
I've poked around with it over the years. There was a port in openbsd-wip for it at some point, but I didn't create it. In any case when built it seems to mostly work now, so fly at er :-) -ryan > > At first I wasn't sure we would need another doom engine, but this one does > opengl rendering and allow to play lot of mods which some are real games. And > good news, last release compile just fine. > > So, if nobody is currently working on a port, i'll take care of it. If > someone already have some wip port I'd be happy to continue the work. >