On Sat, Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote:
> Hello
> 
> Does someone already started porting gzdoom? I would like to port it.

I've poked around with it over the years.  There was a port in openbsd-wip
for it at some point, but I didn't create it.  In any case when built it
seems to mostly work now, so fly at er :-)

-ryan

> 
> At first I wasn't sure we would need another doom engine, but this one does 
> opengl rendering and allow to play lot of mods which some are real games. And 
> good news, last release compile just fine.
> 
> So, if nobody is currently working on a port, i'll take care of it. If 
> someone already have some wip port I'd be happy to continue the work.
> 

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