Rafael Sadowski writes:

> On Sat Jun 30, 2018 at 11:21:28AM +0200, Solene Rapenne wrote:
>> Hello
>>
>> Does someone already started porting gzdoom? I would like to port it.
>>
>> At first I wasn't sure we would need another doom engine, but this one does 
>> opengl rendering and allow to play lot of mods which some are real games. 
>> And good news, last release compile just fine.
>>
>> So, if nobody is currently working on a port, i'll take care of it. If 
>> someone already have some wip port I'd be happy to continue the work.
>>
>
> Nothing on the list and nothing in openbsd-wip. Go ahead!

Please find a port of games/gzdoom.

About the name, the website hosting it is zdoom, but gzdoom is the
project replacing the abandoned zdoom engine, but it's hosted by zdoom
as gzdoom is a fork of zdoom that continues to live.


It requires doom 2 files in ${PREFIX}/share/doom/ for most of mods, but
you can also play doom 1, heretic, hexen etc...


A few mods to play with it for lot of fun:

- Castlevania : https://www.moddb.com/mods/castlevania-simons-destiny
- Golden Souls 2 : https://www.moddb.com/mods/doom-the-golden-souls-2

Attachment: gzdoom.tgz
Description: gzdoom

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