On Thu, Feb 13, 2020 at 11:14 AM Brian Schott <[email protected]> wrote:
> Yes, I think I understand the normally gl_paint is called from event
> handler,
> and I am calling gl_paint directly myself. Can you tell me where the code
> for event handler is so that I can see if it is making another call that I
> am not aware of?

Have you tried turning on debug (13!:0]1) before starting up your
code, and then saving the result of 13!:1'' in your gl_paint handler?

Thanks,

-- 
Raul
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