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On Tue, Dec 1, 2020, 3:25 PM Thomas McGuire <[email protected]> wrote:

> I was glad to see some renewed interest in SDL2 and thank you to Raul
> Miller for the suggestion of setting timer to run an event loop. I haven’t
> had the chance to try Bill Lam’s suggestion of creating a tight event loop
> under Jconsole yet.
>
> I have attached my code for a simple example that:
>  opens a window,
> displays the toucan.bmp that comes with J,
> and then allows you to quit by pressing the close window control on the
> displayed window.
>
> The only gotcha at this point is that a subsequent rerun under Jqt, the
> event system in SDL2 doesn’t register any events. So the app will hang and
> the window stays open. I have to quit Jqt entirely and restart to rerun the
> application properly. This is minimally annoying from a debugging stand
> point. Jqt comes back up quickly enough after a shut down and coding using
> a dll library can cause its share of hanging the entire Jqt interface when
> mistakes in the dll wrapper are made.
>
> I presume I am running into threading/Jqt state issues or perhaps the call
> to SDL_Quit is not running like I think it is. At any rate for my purposes
> I am pretty happy with the result. It has been enhancing my understanding
> of Graphics/Game programming issues while I continue to work in J.
>
>
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
>
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