Hey Radu, Thanks for the answer, this proposal sounds good at first glance. I will try and report. Regards Daniel
Radu Serban schrieb am Samstag, 2. September 2023 um 16:08:53 UTC+2: > Hi Daniel, > > > > I looked more carefully at the front Tyrell P34 suspension, and I have a > suggestion. > > > > This type of suspension is too unique to warrant a separate template in > Chrono::Vehicle. However, I believe we have a way of accommodating a model > like that using the ChSubchassis component. You would first need to model > the pivot arm separately (as such a ChSubchassis component). Then, you > would model the two parts of that front suspension separately, but then > attach them to both the vehicle chassis and this subchassis component. > > > > We have an example of a vehicle that uses such a suspension assembly. Take > a look at the rear suspension of the MTV vehicle > <https://github.com/projectchrono/chrono/blob/main/src/chrono_models/vehicle/mtv/MTV_Vehicle.cpp> > > and see how its 2 rear suspensions are coupled through an MTV_Balancer > object (in particular, the MTV_Vehicle::Initialize() function). A similar > approach should also work for the Tyrell front suspension assembly. > > > > If you confirm that this approach will work for you, I will first need to > modify the current ChBalancer object (a template derived from ChSubchassis) > to allow it to be mounted to the chassis with a vertical pin (currently, it > is hardcoded with a horizontal pin), or else add a new ChSubchassis > template. > > > > --Radu > > > > *From:* 'Radu Serban' via ProjectChrono <[email protected]> > *Sent:* Thursday, August 24, 2023 3:54 PM > *To:* ProjectChrono <[email protected]> > *Subject:* RE: [chrono] Re: Generic Suspension Template; General > Questions for understanding > > > > Yes, this is helpful. I’ll get back to you about this in a while (I’m on > travel right now). > > --Radu > > > > *From:* [email protected] <[email protected]> *On > Behalf Of *Daniel Rädel > *Sent:* Thursday, August 24, 2023 9:32 AM > *To:* ProjectChrono <[email protected]> > *Subject:* Re: [chrono] Re: Generic Suspension Template; General > Questions for understanding > > > > ....just as an addition cause it might help. > > I try to recreate the front suspension of the Tyrell P34. > > So 4 wheels steered by one steering gear. > > In the real car the front and rear uprights of the front axle are > connected via levers....simply said. > > > > Cheers > > Daniel Rädel schrieb am Donnerstag, 24. August 2023 um 15:20:54 UTC+2: > > I unfortunately mean the first. > > Like if you have two separate spindles, each with one wheel on it. > > Cheers > > Radu Serban schrieb am Donnerstag, 24. August 2023 um 15:17:16 UTC+2: > > Hi Daniel, > > > > Multiple spindles that would rotate independently of each other? Or > multiple wheels, all attached to the same spindle? If the latter, yes - > some vehicle models in the Chrono distribution have that, see those for an > example. > > > > Radu > > > ------------------------------ > > *From:* [email protected] <[email protected]> on behalf > of Daniel Rädel <[email protected]> > *Sent:* Thursday, August 24, 2023 8:13:25 AM > *To:* ProjectChrono <[email protected]> > *Subject:* [chrono] Re: Generic Suspension Template; General Questions > for understanding > > > So i clarified my questions myself. > > > > But there is another one: > > > > Is it possible to have two separate spindles inside one suspension.json > (suspension file)? > > > > Regards Daniel > > Daniel Rädel schrieb am Mittwoch, 23. August 2023 um 07:44:01 UTC+2: > > Hello All, > > i am currently working on a vehicle with generic suspension model. > > I just have some basic questions. > > > > 1: Can i use the element "axle tube" (as used in the leaf spring > templates) also as an attachement body of the spindle? Can i use any body > as an attachement body of the spindle? > > > > 2: Case: i have a body that resembles a strut between two bodies. Can i > use two spherical bearings two attach them or does one have to be a > different joint like a universal or revolute joint? > > > > 3: Can i define a Distance Constraint (like the tierod f.e.) as i want? Is > a distance constraint between two bodies like as if they are glued together > or like a rod in between with joints? > > > > I hope you understand my questions. > > Cheers Daniel > > -- > You received this message because you are subscribed to the Google Groups > "ProjectChrono" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/projectchrono/45b72d35-4b51-4293-9004-95ad6a6b90d0n%40googlegroups.com > > <https://groups.google.com/d/msgid/projectchrono/45b72d35-4b51-4293-9004-95ad6a6b90d0n%40googlegroups.com?utm_medium=email&utm_source=footer> > . > > -- > You received this message because you are subscribed to the Google Groups > "ProjectChrono" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/projectchrono/1697bddf-6726-44f0-970e-10d90f2b3812n%40googlegroups.com > > <https://groups.google.com/d/msgid/projectchrono/1697bddf-6726-44f0-970e-10d90f2b3812n%40googlegroups.com?utm_medium=email&utm_source=footer> > . > > -- > You received this message because you are subscribed to the Google Groups > "ProjectChrono" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > > To view this discussion on the web visit > https://groups.google.com/d/msgid/projectchrono/PH0PR06MB8237DDC28ED7BED2C3C4E4A1A71DA%40PH0PR06MB8237.namprd06.prod.outlook.com > > <https://groups.google.com/d/msgid/projectchrono/PH0PR06MB8237DDC28ED7BED2C3C4E4A1A71DA%40PH0PR06MB8237.namprd06.prod.outlook.com?utm_medium=email&utm_source=footer> > . > -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. 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