Hey Radu,
Thanks for the answer, this proposal sounds good at first glance.
I will try and report.
Regards Daniel

Radu Serban schrieb am Samstag, 2. September 2023 um 16:08:53 UTC+2:

> Hi Daniel,
>
>  
>
> I looked more carefully at the front Tyrell P34 suspension, and I have a 
> suggestion.
>
>  
>
> This type of suspension is too unique to warrant a separate template in 
> Chrono::Vehicle. However, I believe we have a way of accommodating a model 
> like that using the ChSubchassis component. You would first need to model 
> the pivot arm separately (as such a ChSubchassis component).  Then, you 
> would model the two parts of that front suspension separately, but then 
> attach them to both the vehicle chassis and this subchassis component.  
>
>  
>
> We have an example of a vehicle that uses such a suspension assembly. Take 
> a look at the rear suspension of the MTV vehicle 
> <https://github.com/projectchrono/chrono/blob/main/src/chrono_models/vehicle/mtv/MTV_Vehicle.cpp>
>  
> and see how its 2 rear suspensions are coupled through an MTV_Balancer 
> object (in particular, the MTV_Vehicle::Initialize() function).  A similar 
> approach should also work for the Tyrell front suspension assembly.
>
>  
>
> If you confirm that this approach will work for you, I will first need to 
> modify the current ChBalancer object (a template derived from ChSubchassis) 
> to allow it to be mounted to the chassis with a vertical pin (currently, it 
> is hardcoded with a horizontal pin), or else add a new ChSubchassis 
> template. 
>
>  
>
> --Radu
>
>  
>
> *From:* 'Radu Serban' via ProjectChrono <[email protected]> 
> *Sent:* Thursday, August 24, 2023 3:54 PM
> *To:* ProjectChrono <[email protected]>
> *Subject:* RE: [chrono] Re: Generic Suspension Template; General 
> Questions for understanding
>
>  
>
> Yes, this is helpful.  I’ll get back to you about this in a while (I’m on 
> travel right now).
>
> --Radu
>
>  
>
> *From:* [email protected] <[email protected]> *On 
> Behalf Of *Daniel Rädel
> *Sent:* Thursday, August 24, 2023 9:32 AM
> *To:* ProjectChrono <[email protected]>
> *Subject:* Re: [chrono] Re: Generic Suspension Template; General 
> Questions for understanding
>
>  
>
> ....just as an addition cause it might help.
>
> I try to recreate the front suspension of the Tyrell P34.
>
> So 4 wheels steered by one steering gear.
>
> In the real car the front and rear uprights of the front axle are 
> connected via levers....simply said.
>
>  
>
> Cheers
>
> Daniel Rädel schrieb am Donnerstag, 24. August 2023 um 15:20:54 UTC+2:
>
> I unfortunately mean the first.
>
> Like if you have two separate spindles, each with one wheel on it.
>
> Cheers
>
> Radu Serban schrieb am Donnerstag, 24. August 2023 um 15:17:16 UTC+2:
>
> Hi Daniel,
>
>  
>
> Multiple spindles that would rotate independently of each other? Or 
> multiple wheels, all attached to the same spindle? If the latter, yes - 
> some vehicle models in the Chrono distribution have that, see those for an 
> example.  
>
>  
>
> Radu
>
>  
> ------------------------------
>
> *From:* [email protected] <[email protected]> on behalf 
> of Daniel Rädel <[email protected]>
> *Sent:* Thursday, August 24, 2023 8:13:25 AM
> *To:* ProjectChrono <[email protected]>
> *Subject:* [chrono] Re: Generic Suspension Template; General Questions 
> for understanding
>
>
> So i clarified my questions myself. 
>
>  
>
> But there is another one:
>
>  
>
> Is it possible to have two separate spindles inside one suspension.json 
> (suspension file)?
>
>  
>
> Regards Daniel
>
> Daniel Rädel schrieb am Mittwoch, 23. August 2023 um 07:44:01 UTC+2:
>
> Hello All, 
>
> i am currently working on a vehicle with generic suspension model.
>
> I just have some basic questions.
>
>  
>
> 1: Can i use the element "axle tube" (as used in the leaf spring 
> templates) also as an attachement body of the spindle? Can i use any body 
> as an attachement body of the spindle?
>
>  
>
> 2: Case: i have a body that resembles a strut between two bodies. Can i 
> use two spherical bearings two attach them or does one have to be a 
> different joint like a universal or revolute joint?
>
>  
>
> 3: Can i define a Distance Constraint (like the tierod f.e.) as i want? Is 
> a distance constraint between two bodies like as if they are glued together 
> or like a rod in between with joints?
>
>  
>
> I hope you understand my questions.
>
> Cheers Daniel
>
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