Thanks for asking. When I am only using one deformable terrain or different combined rigid terrain, it will be ok. If I combine several different types of deformable textures or deformable textures with rigid textures by multiple patches, It will definately floating in the sky. I doubt that it because of the AddMovingPatch() function? And I compile by this source code from gym-chrono repo: https://github.com/zzhou292/chrono/tree/feature/robot_model. Thanks a lot.
Best regards, Tong On Saturday, January 18, 2025 at 1:34:17 PM UTC-5 [email protected] wrote: > Hello, > > Does your vehicle still float in the sky if you use only one type of > terrain? Either rigid or deformable? > > Also, what you mean by "sometimes vehicle floats in the sky"? Does that > mean it drives fine for a while, then it floats? Or it means, you > initialize the problem differently, sometimes it drives fine on the ground, > but sometimes it floats? > > Thank you, > Luning > > On Wednesday, January 15, 2025 at 11:47:41 PM UTC-6 [email protected] > wrote: > >> Hello, I have compiled chrono version 8 from source code by Ubuntu20.04. >> I also created terrain which consisted by rigid and deformable terrain >> according to multiple concatenating patches. But why sometimes vehicle >> floats in the sky. Is this because of the chrono code? >> >> Thanks a lot[image: 1.png] > > -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/projectchrono/8de85bd3-09a3-4c4d-95d6-c62d0a9d24e3n%40googlegroups.com.
