Thanks for asking. When I am only using one deformable terrain or different 
combined rigid terrain, it will be ok. If I combine several different types 
of deformable textures or deformable textures with rigid textures by 
multiple patches, It will definately floating in the sky. I doubt that it 
because of the AddMovingPatch() function? And I compile by this source code 
from gym-chrono 
repo: https://github.com/zzhou292/chrono/tree/feature/robot_model. Thanks a 
lot.

Best regards,
Tong 

On Saturday, January 18, 2025 at 1:34:17 PM UTC-5 [email protected] wrote:

> Hello,
>
> Does your vehicle still float in the sky if you use only one type of 
> terrain? Either rigid or deformable? 
>
> Also, what you mean by "sometimes vehicle floats in the sky"? Does that 
> mean it drives fine for a while, then it floats? Or it means, you 
> initialize the problem differently, sometimes it drives fine on the ground, 
> but sometimes it floats? 
>
> Thank you,
> Luning
>
> On Wednesday, January 15, 2025 at 11:47:41 PM UTC-6 [email protected] 
> wrote:
>
>> Hello, I have compiled chrono version 8 from source code by Ubuntu20.04. 
>> I also created terrain which consisted by rigid and deformable terrain 
>> according to multiple concatenating patches. But why sometimes vehicle 
>> floats in the sky. Is this because of the chrono code?
>>
>> Thanks a lot[image: 1.png]
>
>

-- 
You received this message because you are subscribed to the Google Groups 
"ProjectChrono" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion visit 
https://groups.google.com/d/msgid/projectchrono/8de85bd3-09a3-4c4d-95d6-c62d0a9d24e3n%40googlegroups.com.

Reply via email to