Does this problem persist with the current version of chrono?

[email protected] schrieb am Sonntag, 19. Januar 2025 um 03:56:00 UTC+1:

> Thanks for asking. When I am only using one deformable terrain or 
> different combined rigid terrain, it will be ok. If I combine several 
> different types of deformable textures or deformable textures with rigid 
> textures by multiple patches, It will definately floating in the sky. I 
> doubt that it because of the AddMovingPatch() function? And I compile by 
> this source code from gym-chrono repo: 
> https://github.com/zzhou292/chrono/tree/feature/robot_model. Thanks a lot.
>
> Best regards,
> Tong 
>
> On Saturday, January 18, 2025 at 1:34:17 PM UTC-5 [email protected] 
> wrote:
>
>> Hello,
>>
>> Does your vehicle still float in the sky if you use only one type of 
>> terrain? Either rigid or deformable? 
>>
>> Also, what you mean by "sometimes vehicle floats in the sky"? Does that 
>> mean it drives fine for a while, then it floats? Or it means, you 
>> initialize the problem differently, sometimes it drives fine on the ground, 
>> but sometimes it floats? 
>>
>> Thank you,
>> Luning
>>
>> On Wednesday, January 15, 2025 at 11:47:41 PM UTC-6 [email protected] 
>> wrote:
>>
>>> Hello, I have compiled chrono version 8 from source code by Ubuntu20.04. 
>>> I also created terrain which consisted by rigid and deformable terrain 
>>> according to multiple concatenating patches. But why sometimes vehicle 
>>> floats in the sky. Is this because of the chrono code?
>>>
>>> Thanks a lot[image: 1.png]
>>
>>

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