Does this problem persist with the current version of chrono? [email protected] schrieb am Sonntag, 19. Januar 2025 um 03:56:00 UTC+1:
> Thanks for asking. When I am only using one deformable terrain or > different combined rigid terrain, it will be ok. If I combine several > different types of deformable textures or deformable textures with rigid > textures by multiple patches, It will definately floating in the sky. I > doubt that it because of the AddMovingPatch() function? And I compile by > this source code from gym-chrono repo: > https://github.com/zzhou292/chrono/tree/feature/robot_model. Thanks a lot. > > Best regards, > Tong > > On Saturday, January 18, 2025 at 1:34:17 PM UTC-5 [email protected] > wrote: > >> Hello, >> >> Does your vehicle still float in the sky if you use only one type of >> terrain? Either rigid or deformable? >> >> Also, what you mean by "sometimes vehicle floats in the sky"? Does that >> mean it drives fine for a while, then it floats? Or it means, you >> initialize the problem differently, sometimes it drives fine on the ground, >> but sometimes it floats? >> >> Thank you, >> Luning >> >> On Wednesday, January 15, 2025 at 11:47:41 PM UTC-6 [email protected] >> wrote: >> >>> Hello, I have compiled chrono version 8 from source code by Ubuntu20.04. >>> I also created terrain which consisted by rigid and deformable terrain >>> according to multiple concatenating patches. But why sometimes vehicle >>> floats in the sky. Is this because of the chrono code? >>> >>> Thanks a lot[image: 1.png] >> >> -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/projectchrono/7d17431f-cd04-4be0-aebe-cf26117678bdn%40googlegroups.com.
