Sry, I don't test now. It seems that provided conda packages version 8.0 or 
9.0 are working on Ubuntu22.04. I only have Ubuntu20.04 now. 

On Sunday, January 19, 2025 at 1:17:55 AM UTC-5 [email protected] wrote:

> Does this problem persist with the current version of chrono?
>
> [email protected] schrieb am Sonntag, 19. Januar 2025 um 03:56:00 UTC+1:
>
>> Thanks for asking. When I am only using one deformable terrain or 
>> different combined rigid terrain, it will be ok. If I combine several 
>> different types of deformable textures or deformable textures with rigid 
>> textures by multiple patches, It will definately floating in the sky. I 
>> doubt that it because of the AddMovingPatch() function? And I compile by 
>> this source code from gym-chrono repo: 
>> https://github.com/zzhou292/chrono/tree/feature/robot_model. Thanks a 
>> lot.
>>
>> Best regards,
>> Tong 
>>
>> On Saturday, January 18, 2025 at 1:34:17 PM UTC-5 [email protected] 
>> wrote:
>>
>>> Hello,
>>>
>>> Does your vehicle still float in the sky if you use only one type of 
>>> terrain? Either rigid or deformable? 
>>>
>>> Also, what you mean by "sometimes vehicle floats in the sky"? Does that 
>>> mean it drives fine for a while, then it floats? Or it means, you 
>>> initialize the problem differently, sometimes it drives fine on the ground, 
>>> but sometimes it floats? 
>>>
>>> Thank you,
>>> Luning
>>>
>>> On Wednesday, January 15, 2025 at 11:47:41 PM UTC-6 [email protected] 
>>> wrote:
>>>
>>>> Hello, I have compiled chrono version 8 from source code by 
>>>> Ubuntu20.04. I also created terrain which consisted by rigid and 
>>>> deformable 
>>>> terrain according to multiple concatenating patches. But why sometimes 
>>>> vehicle floats in the sky. Is this because of the chrono code?
>>>>
>>>> Thanks a lot[image: 1.png]
>>>
>>>

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