Hi Huzaifa,

Excellent--this is very helpful. That source file looks like exactly the 
kind of thing I'm looking for.

Thanks!
Dan

On Wednesday, November 19, 2025 at 2:33:37 PM UTC-6 [email protected] wrote:

> Hello Dan,
>
> The density of the triangles in the contact mesh will not affect the 
> density of the BCE makers since the BCE markers are placed with the same 
> spacing as the fluid domain. To represent short and thin grousers, you 
> would need to reduce the spacing to resolve the features of your mesh. For 
> example, if you had a grouser thickness of 2 cm, you would need to have a 
> spacing of at max 1 cm to get three layers of BCE markers for your grouser. 
>
> That being said, I would highly recommend using a algorithmic approach to 
> generating the markers or using an external tool to go from mesh to 
> markers, because the Chrono function to go from mesh to markers is not the 
> most robust. In this demo you will find an example of an algoirthmic 
> approach to generating the BCE markers -
>  
> https://github.com/projectchrono/chrono/blob/7e03e3b0ab5d9c1eb6d9f23429102ae474370013/src/demos/fsi/demo_FSI_SlopedSingleWheelTest.cpp#L134
>  
> <https://github.com/projectchrono/chrono/blob/7e03e3b0ab5d9c1eb6d9f23429102ae474370013/src/demos/fsi/demo_FSI_SlopedSingleWheelTest.cpp#L134>
> Using something like this ensures that your BCE marker spacing is correct 
> and your wheel shape is accurately captured. You can also make the wheel 
> hollow.
>
> Best
> Huzaifa
>
>
> On Tuesday, November 18, 2025 at 5:12:36 PM UTC-6 Dan Fenn wrote:
>
>> Hi all,
>>
>> Is there any documentation available regarding general guidance 
>> concerning BCE markers?
>>
>> I'm setting up a CRM terrain simulation using the test rig demo, but 
>> replacing the wheel/tire with my own model. I can generate a triangle 
>> contact mesh for the new tire. I see that the test rig code is 
>> automatically generating BCE markers based on the contact mesh. Does the 
>> density of BCE markers significantly impact the solution accuracy? If so, 
>> does changing the triangle density of the mesh affect the density of BCE 
>> markers? My wheel has short, thin grousers, and I want to make sure that 
>> these are adequately represented by the markers.
>>
>> Also, the wheel is essentially a hollow cylinder, and I notice that the 
>> entire interior portion is being filled with BCE markers. I'm not certain 
>> these are necessary, or if they significantly affect performance, but if 
>> I'm able to increase performance by removing them, I'd like to do that.
>>
>>  If there's existing documentation that addresses these questions, I'd 
>> appreciate being pointed to it, as I was unable to find it. Otherwise, I 
>> appreciate any insight you can give me.
>>
>> Thanks,
>> Dan
>>
>

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