Hi JS,
Edward created ptolemy/actor/lib/javasound/ClipPlayer.java, which
plays a sound file.  This actor is in the CVS tree, it is not
yet released.  The DE demo RealTimeComposite uses ClipPlayer.
See http://chess.eecs.berkeley.edu/ptexternal for CVS access.

However, it sounds like you want to play audio data directly, not
files.

Ptolemy II does includes an interface to the Java Media Framework
(JMF), see ptolemy.actor.lib.jmf.  There is an AudioPlayer actor 
in the jmf file.

The C codegen interface also has an interface to SDL, so that can 
be used to generate sound.  You could also use the EmbeddedC actor
to call the C based SDL from Java.

One thing to look at with AudioPlayer is how large chunks of audio
data are that you are passing around.  Try changing the transferSize
of AudioPlayer and see how that works for you.

_Christopher

--------

    Hi,
    
    I'm trying to build an application with PtII that can:
    1- read audio files
    2- extract raw information (ie. amplitude) to control something else 
    (like, say, the intensity of a light or the saturation of a video)
    3- play the file
    
    I can do (1) and (2) pretty easily with the AudioReader actor BUT if I 
    plug it into the AudioPlayer the sound output is really poor. Even with 
    this very simple app (AudioReader -> AudioPlayer) I can hear "clicks" 
    indicating a poor latency (and unacceptable for a media application).
    
    Christopher pointed out a long time ago that the C codegen facility had 
    an interface to Simple DirectMedia Layer. Could that be a solution? What 
    about JMF?
    
    -- 
    J. S. Senécal
    http://drone.ws
    
    
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