I am getting apparently random surface lost errors in my game.
when using a hardware surface as a background image I started getting surface lost errors. I wrapped the blit like this try: scr.blit(bg,(0,0)) except: bg = load_bg() scr.blit(bg,(0,0)) with load_bg() returning the surface but I still get the same error on the second blit. How is the surface being lost between loading it and blitting it in the except section? cheers guys sparkes -- Steve 'sparkes' Parkes - tshirts http://nerd.ws - code http://zx-81.com
