On 5/2/07, James Paige <[EMAIL PROTECTED]> wrote:
On Wed, May 02, 2007 at 08:47:22AM -0700, Ian Clark wrote: > On 5/1/07, Andrew Pape <[EMAIL PROTECTED]> wrote: > >that works fine too now, with the same "export" line. All I do now is write > >a simple script that does the export and then runs Python on the demo. > >Simple. Thanks again John, and thanks also to takis and others for your > >help > >too. > > You don't need to write a wrapper for this. > > $ echo "export SDL_AUDIODRIVER=dsp" >> ~/.bashrc > > Your ~/.bashrc file gets sourced everytime you run a bash shell (which > is anytime you run a #!/bin/bash, #!/usr/env python, etc) > > IanWhat about something like: import os import sys if sys.platform == 'linux2': os.environ['SDL_AUDIODRIVER'] = 'dsp' before you call pygame.init? That way it even works for games you distribute to others... or better yet, and in-game config screen that lets the user choose an sdl audiodriver, save it in the game prefs, and use it next time they run the game. --- James Paige
I would say either let the user configure that option in game (through a menu as you suggested) or leave it out completely. By putting that in you're forcing users into using a specific sound system, a system that might not work for them. Options such as this should be left completely in the user's hands. What if I want to use DMA? I'm now forced into using DSP regardless of any environment variables that I set. Ian
