On Wed, May 02, 2007 at 10:02:15AM -0700, Ian Clark wrote: > On 5/2/07, James Paige <[EMAIL PROTECTED]> wrote: > >On Wed, May 02, 2007 at 08:47:22AM -0700, Ian Clark wrote: > >> On 5/1/07, Andrew Pape <[EMAIL PROTECTED]> wrote: > >> >that works fine too now, with the same "export" line. All I do now is > >write > >> >a simple script that does the export and then runs Python on the demo. > >> >Simple. Thanks again John, and thanks also to takis and others for your > >> >help > >> >too. > >> > >> You don't need to write a wrapper for this. > >> > >> $ echo "export SDL_AUDIODRIVER=dsp" >> ~/.bashrc > >> > >> Your ~/.bashrc file gets sourced everytime you run a bash shell (which > >> is anytime you run a #!/bin/bash, #!/usr/env python, etc) > >> > >> Ian > > > >What about something like: > > > > import os > > import sys > > if sys.platform == 'linux2': > > os.environ['SDL_AUDIODRIVER'] = 'dsp' > > > >before you call pygame.init? That way it even works for games you > >distribute to others... or better yet, and in-game config screen that > >lets the user choose an sdl audiodriver, save it in the game prefs, and > >use it next time they run the game. > > > >--- > >James Paige > > I would say either let the user configure that option in game (through > a menu as you suggested) or leave it out completely. By putting that > in you're forcing users into using a specific sound system, a system > that might not work for them. > > Options such as this should be left completely in the user's hands. > What if I want to use DMA? I'm now forced into using DSP regardless of > any environment variables that I set. > > Ian >
Good point. This would be better: import os import sys if sys.platform == 'linux2': if os.environ.has_key('SDL_AUDIODRIVER') == False: os.environ['SDL_AUDIODRIVER'] = 'dsp' That way it would only override the default if the user had not manually set the environment variable at all. --- James Paige