I just finished implementing this.  It does have the desired effect initially.  
However, once you've reached the edge of the window with the mouse, it stops 
feeding relative movement values.  Even when the mouse is set to invisible, 
which is supposed to turn on the virtual mouse thing, it still stops once 
you've reached the edge of the window.  I've tried it both with a windowed 
screen and a full screen.

Maybe it matters where in the code you turn off the mouse?  Right now, it's one 
of the las thing I do in initialization, should I turn it off before setting 
the display mode?

----- Original Message ----
From: Luke Paireepinart <[EMAIL PROTECTED]>
To: pygame-users@seul.org
Sent: Tuesday, May 1, 2007 5:49:02 PM
Subject: Re: [pygame] Mouse Speed

As for the jumping of the mouse:
I don't see why the get_rel() would cause problems.
The docs say that the mouse will enter a virtual input mode, wherein 
relative mouse motion events won't be constrained to the edges of the 
screen,
so it sounds like this is a perfect solution.
Except, I'd use a multiplier instead of a divisor.






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