Don't know if this will be helpful, but a while ago i started writing a lemmings clone using twisted for networking. the file in question is available here: http://thescarydoor.googlecode.com/svn/trunk/default.py i didn't have much problems with the twisted loop and the event code, i just didn't use the event loop. The only other option is to use twisted in a second thread which can get a little messy but not too bad as it's just 1 thread. Nathan
On 6/5/07, Simon Wittber <[EMAIL PROTECTED]> wrote:
On 6/5/07, Simon Oberhammer <[EMAIL PROTECTED]> wrote: > I apologize if I totally misunderstood what you are trying to do but working > with sockets is bäähh, I'd rather build on twisted for any networking needs. I'm still undecided on Twisted. I haven't done any serious work with it since 1.3. Looking at the current docs however, I can't see how to iterate the pygame event queue at the same time as run the reactor.run() call. How do you process your pygame event queue? -- :: Simon Wittber :: http://www.linkedin.com/in/simonwittber :: phone: +61.4.0135.0685 :: jabber/msn: [EMAIL PROTECTED]