On 8/2/07, Brian Fisher <[EMAIL PROTECTED]> wrote: > > There isn't really a workaround available to you. Basically you can't > use pygame surface functions on pygame's opengl surfaces (some people > are writing stuff so you can into SDL, but it's not really available > in pygame) > Yep. Ian
- Re: [pygame] Collision Detection with Pyga... Brian Fisher
- Re: [pygame] Collision Detection with Pygame/OpenGL... Dave LeCompte (really)
- Re: [pygame] Collision Detection with Pygame/O... Ian Mallett
- Re: [pygame] Collision Detection with Pygame/O... Michael George
- Re: [pygame] Collision Detection with Pyga... Ian Mallett
- Re: [pygame] Collision Detection with ... Dave LeCompte (really)
- Re: [pygame] Collision Detection w... Ian Mallett
- Re: [pygame] Collision Detect... Ian Mallett
- Re: [pygame] Collision De... Brian Fisher
- Re: [pygame] Collision De... Ian Mallett
- Re: [pygame] Collision De... Ian Mallett
- Re: [pygame] Collision De... David
- Re: [pygame] Collision De... Ian Mallett
- Re: [pygame] Collision De... Michael George
- Re: [pygame] Collision De... Ian Mallett
- Re: [pygame] Collision De... David
- Re: [pygame] Collision De... James Paige
- Re: [pygame] Collision De... Ulf Ekström
- Re: [pygame] Collision De... Ian Mallett
- Re: [pygame] Collision De... Ian Mallett
- Re: [pygame] Collision De... Greg Ewing