On 8/2/07, Dave LeCompte (really) <[EMAIL PROTECTED]> wrote: > > "Ian Mallett" <[EMAIL PROTECTED]> wrote: > > There's a selection buffer? I don't know how to use buffers, though I > > think > > I see what you're saying. > > > Have you read this?
I have now :-) http://www.opengl.org/resources/faq/technical/selection.htm > > It talks about several methods, including > - your method, using glReadPixels, > - the selection buffer, > - using "pick rays", which is what I was suggesting > > > -Dave LeCompte > >