On 8/2/07, Dave LeCompte (really) <[EMAIL PROTECTED]> wrote:
>
> "Ian Mallett" <[EMAIL PROTECTED]> wrote:
> > There's a selection buffer?  I don't know how to use buffers, though I
> > think
> > I see what you're saying.
>
>
> Have you read this?


I have now :-)

http://www.opengl.org/resources/faq/technical/selection.htm
>
> It talks about several methods, including
> - your method, using glReadPixels,
> - the selection buffer,
> - using "pick rays", which is what I was suggesting
>
>
> -Dave LeCompte
>
>

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