Michael George wrote:
I think what you actually want is http://pyopengl.sourceforge.net/documentation/manual/gluPickMatrix.3G.xml this lets you render a small portion of the scene (like the portion that's under the cursor) and stores the rendered objects into a selection buffer.
That's always seemed like a kludgy way to do selection to me. I prefer not to use the display system for selection at all, but to cast a ray into my model and work out for myself which objects it intersects. -- Greg Ewing, Computer Science Dept, +--------------------------------------+ University of Canterbury, | Carpe post meridiem! | Christchurch, New Zealand | (I'm not a morning person.) | [EMAIL PROTECTED] +--------------------------------------+
