Hi
> # snippet of: Map.py ( also in the zip ) > def render_test(self): > """this render works""" > dest_rect = pygame.Rect(0,0,0,0) # dest rect()'s ignore w,h values > self.screen.blit( self.tileset, dest_rect ) > .... > I think the problem is pygame.Rect(0,0,0,0)! Try to use Rect(0,0,1,1) instead. I had once a similar problem, it crashed during a collision check with a Rect of width and height 0. I think pygame should handle a Rect(x, y, 0, 0) correctly, if not, I would say its a bug that should be fixed (perhaps it has already been fixed in svn, dunno). ~DR0ID