There is a nice example in Chapter 10 of Andy Harris's book: Game Programming, called adventure.py. http://www.cs.iupui.edu/~aharris/pygame/ It relies on his free gameEngine.py module and a free TTF. The source code is available from the above site. The game is an example of a "finite state machine". -- b h a a l u u at g m a i l dot c o m http://www.geocities.com/ek.bhaaluu/python/index.html
On Jan 23, 2008 3:36 PM, marta sanz <[EMAIL PROTECTED]> wrote: > Hi there, > > I'm trying to develop a board game that has a board, and depending on > the square a player goes, he has to answer a question and if the > answer is wrong the play turn goes to other player, and if it is > right, the player can redrop the dice, the player with more right > answered questions win. Does anyone have any idea on how can I store > the questions and answers? I thought about a text file with a > question per line,but don't know if it is a good idea... > > This game is aimed to be used by my sister's school teacher in her > class of 10 years old kids. I said this because, despite the fact > that I will give this game with some questions so they can play from > the moment I give it to them, I would like the teacher to make her > own question bank once the kids have learned the questions I give at > the beginning, but have no idea of how can i do a simple bank and how > can I access it from the pygame code. > > Any idea? > > Thanks so much. > Marta. >
