There's not so much difference in "editing the text file manually" or editing it inside a python program. Both require a similar amount of typing.
Plus Ethan's suggestion already takes care of the problem in a much simpler way, and code is already provided.along wth his suggestion. XML is overkill for that task. -Thiago On Jan 24, 2008 2:22 AM, James Paige <[EMAIL PROTECTED]> wrote: > On Wed, Jan 23, 2008 at 07:15:05PM -0500, Ethan Glasser-Camp wrote: > > marta sanz wrote: > > >This game is aimed to be used by my sister's school teacher in her class > > >of 10 years old kids. I said this because, despite the fact that I will > > >give this game with some questions so they can play from the moment I > > >give it to them, I would like the teacher to make her own question bank > > >once the kids have learned the questions I give at the beginning, but > > >have no idea of how can i do a simple bank and how can I access it from > > >the pygame code. > > > > Hi, > > > > Someone else suggested XML, but personally that seems too heavyweight > > for a teacher (with possibly no computing experience) to edit. Here is > > what I would do: > > There is absolutely no reason the teacher has to edit the file maually. > > Make an "Edit Questions" mode, or a separate question_editor.py program > that operates on the same data files. Provide one box where the teacher > types the question, and a second box where the teacher types the answer. > Then save the Q/A data in whatever format you decide on (XML, or text, > or other) > > > --- > James Paige >
