On, Sun Mar 09, 2008, Brian Fisher wrote: > If were going to have something like that (a warping function) in > PyGame, I would definitely want it to use anti-grain-geometry > (http://antigrain.com ) rather than use a newly coded up function. AGG > has been around for a very long time, is highly tested, and once you > code up the basic integration issues a huge world of completely > awesome 2d software rendering falls out fairly easily (gaussian blur, > vector shape rendering, textured lines, etc. etc.)
We can only use versions up to 2.4 from it due to its licensing. And we'd have to rely on C++ instead of C which is a big backdraw. Regards Marcus
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