On, Mon Mar 10, 2008, Brian Fisher wrote: > On Mon, Mar 10, 2008 at 2:04 PM, Greg Ewing <[EMAIL PROTECTED]> wrote: > > It sounds amazing, but according to the web site, > > it's C++. Do we really want to make pygame dependent > > on C++ code? > > > I think gcc supports C++ as a rule. Aside from interfacing the C++ > code from the C code with extern "C" statements, what would be the > difficulty there?
C++ adds a lot of unnecessary overhead, limits the portability and makes anything just a bit harder. Regards Marcus
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