Hello, I noticed with this cool shadow demo: http://www.pygame.org/project/556/
On this ATI card I have, I had to change the glAlphaFunc to use GL_LESS... which I think is because of float inaccuracies. #Set alpha test to discard false comparisons #glAlphaFunc(GL_EQUAL, 1.0) glAlphaFunc(GL_LESS, 1.0) Any ideas on how to make the shadows softer? Either by making the shadow map a higher resolution or some other algorithm? I tried changing shadowMapSize = 2048, but it looks like the shadow map is wrong some how. Like it isn't the correct scale, or something. cheers,