On Thu, Mar 13, 2008 at 4:12 PM, René Dudfield <[EMAIL PROTECTED]> wrote:
> It also by default uses a polygon as a floor, and a teapot from GLUT. > There's a constant at the top of demoShadows.py which changes this. > However the objects you draw are a very simple part of this demo, they > could be anything really. The complexity comes from the other code. > Cool! This is a lot clearer. I noticed, however, that the shadows were completely opaque and, in the landscape mode, the landscape looked solid except that the triangle sides looked like wireframe... > I haven't managed to increase the resolution of the shadow map > successfully. That's the one thing that would really make this demo work. Ian