On Thu, Mar 13, 2008 at 4:12 PM, René Dudfield <[EMAIL PROTECTED]> wrote:

> It also by default uses a polygon as a floor, and a teapot from GLUT.
> There's a constant at the top of demoShadows.py which changes this.
> However the objects you draw are a very simple part of this demo, they
> could be anything really.  The complexity comes from the other code.
>
Cool!  This is a lot clearer.  I noticed, however, that the shadows were
completely opaque and, in the landscape mode, the landscape looked solid
except that the triangle sides looked like wireframe...

> I haven't managed to increase the resolution of the shadow map
> successfully.

That's the one thing that would really make this demo work.
Ian

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