> On Mon, Mar 24, 2008 at 4:05 PM, Ian Mallett <[EMAIL PROTECTED]> wrote: > > So at this resolution, the shadows can never be any higher resolution? As > > they are, they are really pixel-y, which is unacceptable. How can the > > shadows be more detailed? > >
A side note: If you only want to cast shadows onto a flat surface, ie the ground plane, you don't need to use a texture at all. Just draw the surface, then draw all your meshes "squashed" into the plane by a transformation. With this method there will be no loss of resolution at all, but there will be no self-shadowing, and the shadows will not grow larger with distance because you are simulating shadows from a directional source rather than a point source. Even so, it can give reasonable results for scenes with high levels of ambient lighting and a flat ground plane, and where the light source is very far away, ie outdoor daytime scenes. -- Alistair Buxton [EMAIL PROTECTED]