Gee, how come I've been bothered by that bug for like 3 years straight now ... 
and just put up with it?  Way to take matters into your own hands!  :)

-Phil

Michael Fiano <[EMAIL PROTECTED]> wrote: On Sat, 5 Apr 2008 13:14:27 -0700 (PDT)
Phil Hassey 
 wrote:

> os.environ['SDL_AUDIODRIVER'] = 'waveout'
> That mostly fixes it for me.  Now it seems that the second time it
> plays through the music there is some added clicking artifacts, but
> the first time it plays fine ...  

This was a problem with 1.7.1 on Linux with Ogg Vorbis audio files as
well. The solution for me was to add a check to see if the music was
still playing, and if not restart it, rather than using PyGame's
looping. Here's an example:

def loop_music():
 if not pygame.mixer.music.get_busy():
  pygame.mixer.music.play()



       
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