> 20 PRINT "I think you should read some of the python oo tutorials?"
well, up to now i found nothing i could really understand.... thanks about the code you sent - it shows a flashing red and black background in a 320x200 window - flashing i think because missing a kind of 'waitvbl' (like from sdlBasic, to syncronize the code with the display frequence) On Fri, Jul 25, 2008 at 1:31 PM, René Dudfield <[EMAIL PROTECTED]> wrote: > hi, > > 10 READ Tutorial$ > 20 PRINT "I think you should read some of the python oo tutorials?" > 30 GOTO 10 > > Here's a little mostly non oo example(untested). > > > > import pygame > from pygame.locals import * > > pygame.init() > screen = pygame.display.set_mode((320,200)) > > r,g,b = (0,0,0) > > going = True > while going: > events = pygame.event.get() > for e in events: > if e.type == QUIT: > going = False > > screen.fill((r,g,b)) > pygame.display.flip() > r = r + 1 > if r > 255: > r = 0 > > > > > On Fri, Jul 25, 2008 at 10:14 PM, Paulo Silva <[EMAIL PROTECTED]> wrote: >> thanks, but it looks confusing for me, too messy for me... (sorry >> saying this, but i got really lost with this url...) - it's a bit >> object oriented (and i know nothing about it), and the code is >> splitted between comments i don't know what to have in a complete code >> >> ----- >> >> >> >> On Fri, Jul 25, 2008 at 12:56 PM, René Dudfield <[EMAIL PROTECTED]> wrote: >>> hey, >>> >>> this tutorial kind of covers the basics of python with pygame... >>> http://rene.f0o.com/mywiki/PythonGameProgramming >>> >>> >>> cu, >>> >>> >>> On Fri, Jul 25, 2008 at 9:12 PM, Paulo Silva <[EMAIL PROTECTED]> wrote: >>>> thanks about the urls - btw, i'm stuck on starting, anyway... - the >>>> programs are the links to the zipped files at the top of the webpage. >>>> >>>> Maybe a good idea is, for example, i posting some or another snippet >>>> (very small stuff in sdlBasic) at pastebin.org and asking you how does >>>> it can be coded on python-pygame? >>>> >>>> my coding style (if it can be named as this) is deeply based on >>>> hobbystic ansi-basic from 80's - i'm a bit unknown of definitions, but >>>> maybe it's procedural (i can't find definition from google)? >>>> >>>> is oop object-oriented programing, using classes, methods, etc.? i >>>> still know nothing about them, and having completelly no idea how to >>>> start using them... >>>> >>>> well, please take a look at my code and help me defining which style >>>> are them - they may look very amateur for academic and professional >>>> coders, but i were using them for my personal needs, and were working >>>> fine for me up to now... >>>> >>>> thanks! >>>> Paulo >>>> >>>> -------------------------------------- >>>> >>>> >>>> >>>> >>>> ------------ >>>> On Fri, Jul 25, 2008 at 11:54 AM, Jake b <[EMAIL PROTECTED]> wrote: >>>>> If you have a specific problem you're stuck on, or a program you're trying >>>>> to re-create in pythin, it'd be easier to give you more help. >>>>> >>>>> [ I looked at your site, but didn't see a program. It's hard to read for >>>>> me >>>>> on ff3 win32. ] >>>>> >>>>> A few links to get you started >>>>> >>>>> http://kai.vm.bytemark.co.uk/~piman/writing/sprite-tutorial.shtml >>>>> http://www.pygame.org/wiki/tutorials >>>>> http://www.libsdl.org/tutorials.php >>>>> http://www.pygame.org/docs/ref/index.html [you're best friend] >>>>> There's also NeHe tutorials if you want to get started into pygame+OpenGL. >>>>> >>>>> What coding style were you used to? What are you seeing? Procedural vs OOP >>>>> or something else? >>>>> >>>>> -- >>>>> Jake >>>>> >>>> >>> >> >