thanks! is exactly like that were what i'm looking for! :-) --------------------------
On Fri, Jul 25, 2008 at 4:51 PM, Brad Montgomery <[EMAIL PROTECTED]> wrote: > Ahhhh! My eyes!!!! :) > > On Fri, Jul 25, 2008 at 10:47 AM, Peter Shinners <[EMAIL PROTECTED]> wrote: >> Paulo Silva wrote: >>> >>> for example, this code, how do it would look like with Python-Pygame? >>> >>> http://pastebin.com/f5642fd17 >>> (runs on sdlBasic) >>> >> >> I have created the ugliest pygame code in the world to match you example. I >> hope it provides an interest for you to actually learn a bit of Python's >> elegence (little of which is on display here) >> >> ----------------------------------- >> import pygame, random >> from random import randint as rnd >> >> def waitkey(): >> while 1: >> e = pygame.event.wait() >> if e.type in (pygame.QUIT, pygame.KEYDOWN): >> return >> >> >> finp="ring5.png";fout=finp+".bmp" >> xed=320;yed=240 >> window=pygame.display.set_mode((xed, yed),0,32) >> img=pygame.image.load(finp);window.blit(img,(0,0)) >> for i in range(100): >> color=rnd(0,255),rnd(0,255),rnd(0,255) >> box=rnd(0,xed),rnd(0,yed),rnd(0,xed),rnd(0,yed) >> window.fill(color,box) >> pygame.display.flip() >> pygame.image.save(window,fout) >> waitkey() >> ----------------------------------- >> >> > > > > -- > brad [bradmontgomery.net] >