Hi all,

I am trying to use surfarray.pixels3d() to copy a surface to an array but it
doesn't seem to be working properly.  If I call that function and then blit
the array right back to the surface (after first clearing it) what is
produced is a 90 degree rotation of the original image that is repeated a
few times with a vertical offset.  Also, the array generated image is
missing periodic vertical strips of the original image.

If I do the exact same thing with surfarray.pixels2d() it works perfectly.

I'm wondering if there is something wrong with the 3d function or if I'm
actually doing something wrong.

Thanks a lot,

mark

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