Sorry about that, here you go: self.TempSurf.fill((0,0,0))
pygame.draw.polygon(self.TempSurf, (0,0,20), rectangle, 0) temp_array = pygame.surfarray.pixels3d(self.TempSurf) pygame.surfarray.blit_array(Screen, temp_array) If I change pixels3d to pixels2d everything's fine, but it would be easier if I could access the color values in the RGB format. mark On Tue, Sep 30, 2008 at 4:08 PM, Forrest Voight <[EMAIL PROTECTED]> wrote: > You're probably doing something wrong. It helps a lot to post code samples. > :) > > On Tue, Sep 30, 2008 at 3:18 PM, Mark S <[EMAIL PROTECTED]> wrote: > > Hi all, > > > > I am trying to use surfarray.pixels3d() to copy a surface to an array but > it > > doesn't seem to be working properly. If I call that function and then > blit > > the array right back to the surface (after first clearing it) what is > > produced is a 90 degree rotation of the original image that is repeated a > > few times with a vertical offset. Also, the array generated image is > > missing periodic vertical strips of the original image. > > > > If I do the exact same thing with surfarray.pixels2d() it works > perfectly. > > > > I'm wondering if there is something wrong with the 3d function or if I'm > > actually doing something wrong. > > > > Thanks a lot, > > > > mark >
