cool. It's working here on linux. cheers,
On Thu, Oct 16, 2008 at 8:44 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > Hi René, > > Thanks, I tested it and made a repair that should only affect Windows. I > also removed the problem transform_test.py test. It was to confirm that > MMX/SSE support was only available on x86 processors. Unfortunately > platform.machine() can return something other than the documented 'i386'. > Now to waiting for the "The Spectacularly Adequate Automated Pygame Build > Page". > > Lenard > > René Dudfield wrote: >> >> hi, >> >> Committed revision 1659. >> >> Only tested on linux. >> >> cheers, >> >> On Thu, Oct 16, 2008 at 7:34 AM, René Dudfield <[EMAIL PROTECTED]> wrote: >> >>> >>> ... I see you're adding scale_mmx.c in the setup.py ... However I >>> think it needs src/scale_mmx.c ? >>> >>> Maybe instead of adding the scale_mmx.c there, you could make it so >>> that the scale_mmx.c is added in the normal way(to Setup.in), and then >>> replaced with the .o by your mod? >>> >>> cheers, >>> >>> On Thu, Oct 16, 2008 at 7:29 AM, René Dudfield <[EMAIL PROTECTED]> wrote: >>> >>>> >>>> hi, >>>> >>>> I get this error: >>>> >>>> gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall >>>> -Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include >>>> -I/usr/include/SDL -I/usr/include/python2.5 -c src/rotozoom.c -o >>>> build/temp.linux-i686-2.5/src/rotozoom.o >>>> gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall >>>> -Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include >>>> -I/usr/include/SDL -I/usr/include/python2.5 -c src/scale2x.c -o >>>> build/temp.linux-i686-2.5/src/scale2x.o >>>> gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall >>>> -Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include >>>> -I/usr/include/SDL -I/usr/include/python2.5 -c scale_mmx.c -o >>>> build/temp.linux-i686-2.5/scale_mmx.o >>>> gcc: scale_mmx.c: No such file or directory >>>> gcc: no input files >>>> error: command 'gcc' failed with exit status 1 >>>> >>>> >>>> On Thu, Oct 16, 2008 at 7:13 AM, Lenard Lindstrom <[EMAIL PROTECTED]> >>>> wrote: >>>> >>>>> >>>>> Hi everyone, >>>>> >>>>> I have just changed how pygame.transform is built (SVN rev. 1658). I >>>>> can >>>>> only test this with Windows. So if anyone has problems with Linux or OS >>>>> X >>>>> let me know and I will try and fix it or back out the changes. >>>>> >>>>> Lenard >>>>> >>>>> -- >>>>> Lenard Lindstrom >>>>> <[EMAIL PROTECTED]> >>>>> >>>>> >>>>> > > > -- > Lenard Lindstrom > <[EMAIL PROTECTED]> > >