hi, I get 'SSE'.
I'm on a core 2 duo... so it includes SSE. The example seems to run ok. cu, On Thu, Oct 16, 2008 at 9:05 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > Hi again, > > Could you try out this from a python session: > > import pygame > pygame.transform.get_smoothscale_backend() > > This should return 'SSE'. If so, then it means Richard Goedeken's original > smoothscale assembly code is available for SSE capable machines. The MMX > version is still there for older processors. If you could also try out > examples\scaletest.py that would be great. > > Lenard > > > René Dudfield wrote: >> >> cool. It's working here on linux. >> >> cheers, >> >> On Thu, Oct 16, 2008 at 8:44 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: >> >>> >>> Hi René, >>> >>> Thanks, I tested it and made a repair that should only affect Windows. I >>> also removed the problem transform_test.py test. It was to confirm that >>> MMX/SSE support was only available on x86 processors. Unfortunately >>> platform.machine() can return something other than the documented 'i386'. >>> Now to waiting for the "The Spectacularly Adequate Automated Pygame Build >>> Page". >>> >>> Lenard >>> >>> René Dudfield wrote: >>> >>>> >>>> hi, >>>> >>>> Committed revision 1659. >>>> >>>> Only tested on linux. >>>> >>>> cheers, >>>> >>>> On Thu, Oct 16, 2008 at 7:34 AM, René Dudfield <[EMAIL PROTECTED]> wrote: >>>> >>>> >>>>> >>>>> ... I see you're adding scale_mmx.c in the setup.py ... However I >>>>> think it needs src/scale_mmx.c ? >>>>> >>>>> Maybe instead of adding the scale_mmx.c there, you could make it so >>>>> that the scale_mmx.c is added in the normal way(to Setup.in), and then >>>>> replaced with the .o by your mod? >>>>> >>>>> cheers, >>>>> >>>>> On Thu, Oct 16, 2008 at 7:29 AM, René Dudfield <[EMAIL PROTECTED]> >>>>> wrote: >>>>> >>>>> >>>>>> >>>>>> hi, >>>>>> >>>>>> I get this error: >>>>>> >>>>>> gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall >>>>>> -Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include >>>>>> -I/usr/include/SDL -I/usr/include/python2.5 -c src/rotozoom.c -o >>>>>> build/temp.linux-i686-2.5/src/rotozoom.o >>>>>> gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall >>>>>> -Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include >>>>>> -I/usr/include/SDL -I/usr/include/python2.5 -c src/scale2x.c -o >>>>>> build/temp.linux-i686-2.5/src/scale2x.o >>>>>> gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall >>>>>> -Wstrict-prototypes -fPIC -D_REENTRANT -I/usr/X11R6/include >>>>>> -I/usr/include/SDL -I/usr/include/python2.5 -c scale_mmx.c -o >>>>>> build/temp.linux-i686-2.5/scale_mmx.o >>>>>> gcc: scale_mmx.c: No such file or directory >>>>>> gcc: no input files >>>>>> error: command 'gcc' failed with exit status 1 >>>>>> >>>>>> >>>>>> On Thu, Oct 16, 2008 at 7:13 AM, Lenard Lindstrom <[EMAIL PROTECTED]> >>>>>> wrote: >>>>>> >>>>>> >>>>>>> >>>>>>> Hi everyone, >>>>>>> >>>>>>> I have just changed how pygame.transform is built (SVN rev. 1658). I >>>>>>> can >>>>>>> only test this with Windows. So if anyone has problems with Linux or >>>>>>> OS >>>>>>> X >>>>>>> let me know and I will try and fix it or back out the changes. >>>>>>> >>>>>>> Lenard >>>>>>> >>>>>>> -- >>>>>>> Lenard Lindstrom >>>>>>> <[EMAIL PROTECTED]> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>> >>> -- >>> Lenard Lindstrom >>> <[EMAIL PROTECTED]> >>> >>> >>> > > > -- > Lenard Lindstrom > <[EMAIL PROTECTED]> > >