René Dudfield wrote:
Hi,
at one point they did work...
However pyopengl 3 is still in beta and has been changing a lot
recently... causing some things to fail.
There's been a recent fix in cvs to get them working on windows again
(I think your platform).
Actually, I'm using bzr these days for PyOpenGL.
I know that recently a bunch of shader examples were added to cvs too.
So... use pyopengl cvs, and help out with bug reports and patches :)
Mike is pretty responsive over there, but if you have any patches I
can apply them as well if you need.
I can't claim to be all that responsive, but I try. There is working
code in OpenGLContext/tests/shaderobjects.py which compiles and renders
with a "comic" shader.
HTH,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com