On Mon, Oct 20, 2008 at 11:42 PM, Ian Mallett <[EMAIL PROTECTED]> wrote:

> Hi,
>
> I've been doing lots of cool stuff with PyOpenGL, but frankly, with cooler
> effects comes more complexity, and when things get more complex
> [...]
> The solution, I've gathered from day 1, is to use shaders, which are
> programs run on the GPU.  They're faster, simpler to use, more powerful and
> flexible, and all-around just cool.  That's great and everything, but
> shaders, simplifying and inherently simple though they are, seem immune to
> implementation in PyGame, by which I mean, no one seems to know how to do
> it.  Which brings me to my point, or rather my exception.  There *are*shader 
> examples on our very own
> pygame.org <http://www.pygame.org/wiki/GLSLExample?parent=CookBook>.
> However, neither of the shader examples work for me, even after I made the
> obvious modifications.
> Ian
>
Searching the pygame site with 'shaders + opengl' got many hits. Can you
point to the specif script(s) in trouble ?
--
claxo

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