Hello again.  I may have posted prematurely.  It seems that the easiest
thing for me to do is to just set up a Python2.4 + Numeric dev environment
and wait for the incompatibilities to sort themselves out.  I still welcome
any of your suggestions too my previous questions.

Thanks again.

On Mon, Jan 5, 2009 at 12:31 PM, Jordan Applewhite <
jordan.applewh...@gmail.com> wrote:

> Hi everyone!  I'm a hobby programmer and new to pygame.  This is my first
> post to the list.
> I've been reading different docs and the the list archives to understand
> how best to move forward with experiments in image blending.  The Surfarray
> tutorial on the docs page is excellent, but a little outdated.  This seems
> to be a transitional period where the documentation and support for NumPy
> have not arrived and the pre-built Windows binaries for NumPy and Numeric
> don't support the latest python.  As an alternative, can I just use
> pygame.PixelArray for all of my realtime blending needs?  Is it too slow?
>
> If not, could anyone point me to some documentation on setting up a Windows
> build environment that will work for compiling pygame, python, and numpy
> together?
>
> Thanks very much for your help!
>
> Jordan
>
>
>
>
>

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