Hello again. I may have posted prematurely. It seems that the easiest thing for me to do is to just set up a Python2.4 + Numeric dev environment and wait for the incompatibilities to sort themselves out. I still welcome any of your suggestions too my previous questions.
Thanks again. On Mon, Jan 5, 2009 at 12:31 PM, Jordan Applewhite < jordan.applewh...@gmail.com> wrote: > Hi everyone! I'm a hobby programmer and new to pygame. This is my first > post to the list. > I've been reading different docs and the the list archives to understand > how best to move forward with experiments in image blending. The Surfarray > tutorial on the docs page is excellent, but a little outdated. This seems > to be a transitional period where the documentation and support for NumPy > have not arrived and the pre-built Windows binaries for NumPy and Numeric > don't support the latest python. As an alternative, can I just use > pygame.PixelArray for all of my realtime blending needs? Is it too slow? > > If not, could anyone point me to some documentation on setting up a Windows > build environment that will work for compiling pygame, python, and numpy > together? > > Thanks very much for your help! > > Jordan > > > > >