Marcus:  Thanks for illuminating the difference between PixelArray and
Surfarray.  I'm trying to learn how use additive blending effectively, so I
think I can use either module.
Patrick & Lenard:   Ok, I understand now that I should just use numpy.
 After I looked in the arraydemo.py example I could see that the the changes
needed to use numpy were not very significant.

Also, I'm finding this tutorial:
http://www.scipy.org/Tentative_NumPy_Tutorial#head-b43db272311d8133ab8ba29b6e8ff921da5e792d
to be very helpful.  It seems like numpy would make it fun and easy to
dynamically operate on tile maps, in addition to pixel surfaces.

Many thanks,

Jordan

On Mon, Jan 5, 2009 at 2:24 PM, Lenard Lindstrom <le...@telus.net> wrote:

> Patrick Mullen wrote:
>
>> On Mon, Jan 5, 2009 at 10:02 AM, Jordan Applewhite
>> <jordan.applewh...@gmail.com> wrote:
>>
>>
>>> Hello again.  I may have posted prematurely.  It seems that the easiest
>>> thing for me to do is to just set up a Python2.4 + Numeric dev
>>> environment
>>> and wait for the incompatibilities to sort themselves out.  I still
>>> welcome
>>> any of your suggestions too my previous questions.
>>>
>>> Thanks again.
>>>
>>>
>>
>> By the way, you do mean python2.5 right?  Python 2.6 and 3.0 are not
>> widely supported yet, but 2.5 is.
>>
>>
> Which platform. On Windows there is a Pygame 1.8.1 installer for Python
> 2.6. And at http://www3.telus.net/len_l/pygame/ there are Pygame 1.9.0a0
> and NumPy 1.2.1 installers. NumPy 1.3 should be released soon and it will
> support Python 2.6. As for the choice between Numeric and NumPy, NumPy is
> now preferable. It was decided that Numeric will no longer be actively
> supported.
>
> Lenard
>
> --
> Lenard Lindstrom
> <le...@telus.net>
>
>

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