I have a Geforce Go 7600. There seems to be smth with the drivers indeed: I installed the latest nvidia drivers, and when I use pygame.DOUBLEBUF|pygame.FULLSCREEN there's no tearing (irrespective of whether I use SWSURFACE or HWSURFACE). It does not sync in windowed mode, but fullscreen is fine.
However, with these settings a new problem arises: Graphics are only properly displayed if I use pygame.flip(). When I use pygame.update() either nothing appears or the animation is not as intended. Does only flip() but not update() wait for a vertical retrace, as it seems to be indicated in the docu? Does it mean I have to change all my update()s to flip()s now? 2009/2/1 René Dudfield <[email protected]>: > hi, > > I think this is a driver option like was mentioned. What video > card/driver do you have? > > cu, > > >
