http://www.pygame.org/docs/ref/display.html#pygame.display.flip AFAIK: .flip() acts like .update() with no arguments. flip() must be called if it's a doublebuffered surface, or, OpenGL. ( So if you are not giving args, you might as well call flip instead )
[ Find + replace in files makes it a single action. ] On Sun, Feb 1, 2009 at 8:37 AM, Matthias Treder <[email protected] > wrote: > I have a Geforce Go 7600. There seems to be smth with the drivers > indeed: I installed the latest nvidia drivers, and when I use > pygame.DOUBLEBUF|pygame.FULLSCREEN there's no tearing (irrespective of > whether I use SWSURFACE or HWSURFACE). It does not sync in windowed > mode, but fullscreen is fine. > > However, with these settings a new problem arises: Graphics are only > properly displayed if I use pygame.flip(). When I use pygame.update() > either nothing appears or the animation is not as intended. Does only > flip() but not update() wait for a vertical retrace, as it seems to be > indicated in the docu? > Does it mean I have to change all my update()s to flip()s now? > > 2009/2/1 René Dudfield <[email protected]>: > > hi, > > > > I think this is a driver option like was mentioned. What video > > card/driver do you have? > > > > cu, > > > > > > > -- Jake
