I'm noticing a weird little artifact namely that I get left over fragments
of a surface i redraw on to screen where the mouse cursor moves. It appears
as if my code is interacting with whatever controls cursor redraw. I notice
that this only happens when i go to fullscreen mode and enable hardware draw
(HWSURFACE (not using double buffer right now since not 'flipping display'
but rather controling exactly what rectangles get redrawn). I need HWSURFACE
to be on for performance. So seems like in HWSURFACE mode the mouse cursor
is run differently and is interacting with my redraws (i.e. fails to let
them complete well under it). Anyone familiar with this kind of mouse cursor
issue in HWSURFACE mode? Thanks
Lin .
- [pygame] Weird lag Daniel Mateos
- Re: [pygame] Weird lag andrew baker
- Re: [pygame] Weird lag Daniel Mateos
- Re: [pygame] Weird lag andrew baker
- Re: [pygame] Weird lag René Dudfield
- Re: [pygame] Weird lag Peter Gebauer
- Re: [pygame] Weird lag Daniel Mateos
- Re: [pygame] Weird lag Zack Schilling
- Re: [pygame] Weird lag Daniel Mateos
- [pygame] Redraw under mouse cursor in HWS... Lin Parkh
- Re: [pygame] Redraw under mouse curs... Jake b
- Re: [pygame] Redraw under mouse ... Lin Parkh
- Re: [pygame] Redraw under mouse curs... Marius Gedminas
- Re: [pygame] Redraw under mouse ... James Paige
- Re: [pygame] Weird lag Jake b
- Re: [pygame] Weird lag René Dudfield