On Sun, Mar 01, 2009 at 03:19:53PM -0800, Lin Parkh wrote: > I'm noticing a weird little artifact namely that I get left over > fragments of a surface i redraw on to screen where the mouse cursor > moves. It appears as if my code is interacting with whatever controls > cursor redraw.
I'm afraid I'm not familiar with this problem. > I notice that this only happens when i go to fullscreen > mode and enable hardware draw (HWSURFACE (not using double buffer right > now since not 'flipping display' but rather controling exactly what > rectangles get redrawn). You will get flicker that way, unless you're very careful about how you're redrawing those rectangles. > I need HWSURFACE to be on for performance. It's not always an improvement and could in fact lower performance. Again, it's a matter of what exactly you're drawing. > So > seems like in HWSURFACE mode the mouse cursor is run differently and is > interacting with my redraws (i.e. fails to let them complete well under > it). Anyone familiar with this kind of mouse cursor issue in HWSURFACE > mode? Thanks Marius Gedminas -- Cool. Does it also recode ISO10646-1 pcf files into the funny permutations and subsets used a long time ago in a galaxy far far away on the planets Isolatinus XV and Koiruski VIII ... -- Markus Kuhn inquires about libXft
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